Summoner related question (Pet)
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Summoner related question (Pet)
Hey guys,
I've been messing around with few Lindvior skills that arent working and i would like to make them functional.
I've been learning java the past 2 years (College stuff) but this l2j stuff is so overwhelming. Craploads of packets and classes
Anyhow, my question is regarding the new Lindvior summoner spells.
For example:
The "Summon Wynn Seraphim" skill after being casted doesn't summon the pet. No errors in GS, any clue what might be the problem?
My goal is to get it summoned and then work toward retail stats etc.
Thank you
I've been messing around with few Lindvior skills that arent working and i would like to make them functional.
I've been learning java the past 2 years (College stuff) but this l2j stuff is so overwhelming. Craploads of packets and classes
Anyhow, my question is regarding the new Lindvior summoner spells.
For example:
The "Summon Wynn Seraphim" skill after being casted doesn't summon the pet. No errors in GS, any clue what might be the problem?
My goal is to get it summoned and then work toward retail stats etc.
Thank you
Meyren- Heir
- Posts : 18
Join date : 2014-08-05
Re: Summoner related question (Pet)
- <skill id="11331" levels="8" name="Summon Wynn Seraphim">
<table name="#magicLevel">85 87 89 91 93 95 97 99</table>
<table name="#npcIds">15130 15131 15132 15133 15134 15135 15136 15137</table>
Location NPC XML's
http://mobius-source.googlecode.com/svn/trunk/dist/gameserver/data/xml/npc/
The npcId xml's are not done.........use example 15000, hope that helps
<table name="#magicLevel">85 87 89 91 93 95 97 99</table>
<table name="#npcIds">15130 15131 15132 15133 15134 15135 15136 15137</table>
Location NPC XML's
http://mobius-source.googlecode.com/svn/trunk/dist/gameserver/data/xml/npc/
The npcId xml's are not done.........use example 15000, hope that helps
GM-Exid- Elder
- Posts : 176
Join date : 2014-06-01
Location : Van Nuys, CA
Re: Summoner related question (Pet)
I managed to summon the bloody thing. The NPC(Summon) that the skill was trying to spawn doesnt exist. I just copy-pasted the cougar summon from npcs xml and edited the id.
Now the sad thing is that the pet has no special skills except from the basic attack, stop etc. I have no idea how to fix that
Also i have no clue regarding the off like values and attributes of the specific pet :/
PS: Thanks for the solution. It took me longer to figure it out on my own xD
Now the sad thing is that the pet has no special skills except from the basic attack, stop etc. I have no idea how to fix that
Also i have no clue regarding the off like values and attributes of the specific pet :/
PS: Thanks for the solution. It took me longer to figure it out on my own xD
Meyren- Heir
- Posts : 18
Join date : 2014-08-05
Re: Summoner related question (Pet)
- <npc id="0000" name="" title="wynn summon">
<set name="collision_radius" value="14.0" />
<set name="collision_height" value="27.0" />
<set name="level" value="99" />
<set name="type" value="Monster" />
<set name="aggroRange" value="700" />
<set name="ai_type" value="Fighter" />
<set name="baseAtkRange" value="40" />
<set name="baseHpMax" value="487.57" />
<set name="baseHpRate" value="3.0" />
<set name="baseHpReg" value="3.5" />
<set name="baseMpMax" value="1365.0" />
<set name="baseMpReg" value="4.8" />
<set name="baseSTR" value="78" />
<set name="baseCON" value="75" />
<set name="baseDEX" value="41" />
<set name="baseINT" value="42" />
<set name="baseWIT" value="78" />
<set name="baseMEN" value="20" />
<set name="rewardExp" value="0" />
<set name="rewardRp" value="0" />
<set name="rewardSp" value="0" />
<set name="basePAtk" value="95" />
<set name="basePDef" value="121" />
<set name="baseMAtk" value="41" />
<set name="baseMDef" value="98" />
<set name="basePAtkSpd" value="253" />
<set name="baseCritRate" value="4" />
<set name="baseMAtkSpd" value="500" />
<set name="baseRunSpd" value="160" />
<set name="baseWalkSpd" value="30" />
- <attributes>
<defence attribute="fire" value="180" />
<defence attribute="water" value="180" />
<defence attribute="wind" value="180" />
<defence attribute="earth" value="180" />
<defence attribute="holy" value="127" />
<defence attribute="unholy" value="213" />
</attributes>
- <skills>
<skill id="123456" level="1" /> <<--skills go here, you can add as many as needed.
</skills>
</npc>
Add the skill as in the example, and they should show up in the summon's tab, make sure ther skills are complete. i will help tyou if you need, because this obviously needs to be complete.
<set name="collision_radius" value="14.0" />
<set name="collision_height" value="27.0" />
<set name="level" value="99" />
<set name="type" value="Monster" />
<set name="aggroRange" value="700" />
<set name="ai_type" value="Fighter" />
<set name="baseAtkRange" value="40" />
<set name="baseHpMax" value="487.57" />
<set name="baseHpRate" value="3.0" />
<set name="baseHpReg" value="3.5" />
<set name="baseMpMax" value="1365.0" />
<set name="baseMpReg" value="4.8" />
<set name="baseSTR" value="78" />
<set name="baseCON" value="75" />
<set name="baseDEX" value="41" />
<set name="baseINT" value="42" />
<set name="baseWIT" value="78" />
<set name="baseMEN" value="20" />
<set name="rewardExp" value="0" />
<set name="rewardRp" value="0" />
<set name="rewardSp" value="0" />
<set name="basePAtk" value="95" />
<set name="basePDef" value="121" />
<set name="baseMAtk" value="41" />
<set name="baseMDef" value="98" />
<set name="basePAtkSpd" value="253" />
<set name="baseCritRate" value="4" />
<set name="baseMAtkSpd" value="500" />
<set name="baseRunSpd" value="160" />
<set name="baseWalkSpd" value="30" />
- <attributes>
<defence attribute="fire" value="180" />
<defence attribute="water" value="180" />
<defence attribute="wind" value="180" />
<defence attribute="earth" value="180" />
<defence attribute="holy" value="127" />
<defence attribute="unholy" value="213" />
</attributes>
- <skills>
<skill id="123456" level="1" /> <<--skills go here, you can add as many as needed.
</skills>
</npc>
Add the skill as in the example, and they should show up in the summon's tab, make sure ther skills are complete. i will help tyou if you need, because this obviously needs to be complete.
GM-Exid- Elder
- Posts : 176
Join date : 2014-06-01
Location : Van Nuys, CA
Re: Summoner related question (Pet)
i will give it a try tomorrow and post back my results (i am such a newbie so no promises)
Also, thanks again for your help
Also, thanks again for your help
Meyren- Heir
- Posts : 18
Join date : 2014-08-05
Re: Summoner related question (Pet)
k give it a try, if u fail, ill do it, i will need names of the skills that the summon should have
GM-Exid- Elder
- Posts : 176
Join date : 2014-06-01
Location : Van Nuys, CA
Re: Summoner related question (Pet)
ID's dont change, so anyway you can get them dont matter.
GM-Exid- Elder
- Posts : 176
Join date : 2014-06-01
Location : Van Nuys, CA
Re: Summoner related question (Pet)
No luck so far :/
NPC XML:
Skill XML (They were already there, not sure if working correctly):
Same Results:
I am stuck now
NPC XML:
- Code:
<npc id="15130" name="Wynn Seraphim" title="">
<set name="baseSTR" value="78"/>
<set name="baseCON" value="75"/>
<set name="baseDEX" value="41"/>
<set name="baseINT" value="42"/>
<set name="baseWIT" value="78"/>
<set name="baseMEN" value="20"/>
<set name="baseHpMax" value="12142"/>
<set name="baseMpMax" value="1398"/>
<set name="baseHpReg" value="9.7"/>
<set name="baseMpReg" value="9.7"/>
<set name="basePAtk" value="2213"/>
<set name="baseMAtk" value="1367"/>
<set name="basePDef" value="1524"/>
<set name="baseMDef" value="4436"/>
<set name="basePAtkSpd" value="491"/>
<set name="baseMAtkSpd" value="398"/>
<set name="baseShldDef" value="0"/>
<set name="baseAtkRange" value="40"/>
<set name="baseShldRate" value="0"/>
<set name="baseCritRate" value="142"/>
<set name="baseWalkSpd" value="26"/>
<set name="baseRunSpd" value="180"/>
<set name="rndDam" value="30"/>
<set name="baseEvasionRate" value="0"/>
<set name="baseAccuracyRate" value="0"/>
<set name="baseMevasionRate" value="0"/>
<set name="baseMaccuracyRate" value="0"/>
<set name="baseMCritRate" value="0"/>
<set name="collision_height" value="25.5"/>
<set name="collision_radius" value="9.0"/>
<set name="type" value="Pet"/>
<set name="ai_type" value="CharacterAI"/>
<set name="level" value="85"/>
<set name="baseHpRate" value="1.61051"/>
<set name="rewardExp" value="0"/>
<set name="rewardSp" value="0"/>
<set name="rewardRp" value="0"/>
<set name="aggroRange" value="0"/>
<set name="shots" value="NONE"/>
<attributes>
<defence attribute="fire" value="100"/>
<defence attribute="water" value="100"/>
<defence attribute="wind" value="100"/>
<defence attribute="earth" value="100"/>
<defence attribute="holy" value="100"/>
<defence attribute="unholy" value="100"/>
</attributes>
<skills>
<skill id="11336" level="1" />
<skill id="11337" level="1" />
</skills>
</npc>
Skill XML (They were already there, not sure if working correctly):
- Code:
<skill id="11336" levels="8" name="Unicorn's Touch">
<table name="#power">10508 11190 11872 12554 13236 13918 14600 15282</table>
<table name="#mpConsume2">67 70 75 80 85 88 90 95 99</table>
<table name="#magicLevel">85 87 89 91 93 95 97 99</table>
<set name="reuseDelay" val="150000"/>
<set name="hitTime" val="1560"/>
<set name="mpConsume2" val="#mpConsume2"/>
<set name="castRange" val="50"/>
<set name="magicLevel" val="#magicLevel"/>
<set name="power" val="#power"/>
<set name="target" val="TARGET_ONE"/>
<set name="skillType" val="PDAM"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="shieldignore" val="true"/>
<set name="nextAction" val="attack"/>
</skill>
<skill id="11337" levels="8" name="Unicorn's Power">
<table name="#power">11558 12309 13059 13809 14559 15309 16060 16810</table>
<table name="#mpConsume2">111 114 118 122 126 130 134</table>
<table name="#magicLevel">85 87 89 91 93 95 97 99</table>
<set name="mpConsume2" val="#mpConsume2"/>
<set name="reuseDelay" val="7000"/>
<set name="hitTime" val="700"/>
<set name="magicLevel" val="#magicLevel"/>
<set name="coolTime" val="500"/>
<set name="flyType" val="CHARGE"/>
<set name="flyRadius" val="600"/>
<set name="flyToBack" val="true"/>
<set name="isDebuff" val="true"/>
<set name="lvlDepend" val="1"/>
<set name="nextAction" val="attack"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="power" val="#power"/>
<set name="saveVs" val="CON"/>
<set name="castRange" val="600"/>
<set name="skillRadius" val="100"/>
<set name="skillType" val="PDAM"/>
<set name="SSBoost" val="2.0"/>
<set name="target" val="TARGET_MULTIFACE"/>
</skill>
Same Results:
I am stuck now
Meyren- Heir
- Posts : 18
Join date : 2014-08-05
Re: Summoner related question (Pet)
you need to add the icon to the skill to see it in your tab.
seanpaul- Knight
- Posts : 84
Join date : 2014-07-06
Age : 48
Re: Summoner related question (Pet)
skill 11332 add this
<set name="icon" val="icon.skill0028" />
skill 11333 add this
<set name="icon" val="icon.skill0028" />
skill 11334 add this
<set name="icon" val="icon.skill0121" />
skill 11335 add this
<set name="icon" val="icon.skill0121" />
skill 11336 add this
<set name="icon" val="icon.skill1234" />
skill 11337 add this
<set name="icon" val="icon.skill1171" />
you should see all the skills now.
<set name="icon" val="icon.skill0028" />
skill 11333 add this
<set name="icon" val="icon.skill0028" />
skill 11334 add this
<set name="icon" val="icon.skill0121" />
skill 11335 add this
<set name="icon" val="icon.skill0121" />
skill 11336 add this
<set name="icon" val="icon.skill1234" />
skill 11337 add this
<set name="icon" val="icon.skill1171" />
you should see all the skills now.
seanpaul- Knight
- Posts : 84
Join date : 2014-07-06
Age : 48
Re: Summoner related question (Pet)
I just added the icon line in one of the skills. Still nothing shows up
- Code:
<skill id="11336" levels="8" name="Unicorn's Touch">
<table name="#power">10508 11190 11872 12554 13236 13918 14600 15282</table>
<table name="#mpConsume2">67 70 75 80 85 88 90 95 99</table>
<table name="#magicLevel">85 87 89 91 93 95 97 99</table>
<set name="icon" val="icon.skill0027"/> <----- This one
<set name="reuseDelay" val="150000"/>
<set name="hitTime" val="1560"/>
<set name="mpConsume2" val="#mpConsume2"/>
<set name="castRange" val="50"/>
<set name="magicLevel" val="#magicLevel"/>
<set name="power" val="#power"/>
<set name="target" val="TARGET_ONE"/>
<set name="skillType" val="PDAM"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="shieldignore" val="true"/>
<set name="nextAction" val="attack"/>
</skill>
Meyren- Heir
- Posts : 18
Join date : 2014-08-05
Re: Summoner related question (Pet)
yes i see that sorry i had a reaper summoned and his skills showed up as the soulless skills lol
seanpaul- Knight
- Posts : 84
Join date : 2014-07-06
Age : 48
Re: Summoner related question (Pet)
trying to figure out why reaper has skills but no others do they have no skills added where everyone is saying to add them so must be missing something.
the icon was the only thing missing lol
the icon was the only thing missing lol
seanpaul- Knight
- Posts : 84
Join date : 2014-07-06
Age : 48
Re: Summoner related question (Pet)
whatever icon id i insert just doesnt show up in the tab. Even if i use the reapers skills for the unicorn summon still doesnt show up. Too bad i cant fix it :/
Meyren- Heir
- Posts : 18
Join date : 2014-08-05
Re: Summoner related question (Pet)
I think I found it testing now
seanpaul- Knight
- Posts : 84
Join date : 2014-07-06
Age : 48
Re: Summoner related question (Pet)
Don't tease me like that !!!! Let me know what you've found
Meyren- Heir
- Posts : 18
Join date : 2014-08-05
Re: Summoner related question (Pet)
lol in data base under pet skills try putting you pet and the skills in
seanpaul- Knight
- Posts : 84
Join date : 2014-07-06
Age : 48
Re: Summoner related question (Pet)
not sure if it is it but give it try. hope this is it lol
seanpaul- Knight
- Posts : 84
Join date : 2014-07-06
Age : 48
Re: Summoner related question (Pet)
that didn't work for me but i do think they belong in there cause the other ones are there for the reaper and the bear and the cougar.
seanpaul- Knight
- Posts : 84
Join date : 2014-07-06
Age : 48
Re: Summoner related question (Pet)
if anyone have any idea about how to make the skills appear in the summons tab, please let us know
Meyren- Heir
- Posts : 18
Join date : 2014-08-05
Re: Summoner related question (Pet)
I dont see any noticeable difference. Maybe the icons are hardcoded in the client somewhere? Still they should show up as these npc summons should have the icons by default D:
Meyren- Heir
- Posts : 18
Join date : 2014-08-05
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