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Post by Meyren 05/08/14, 04:45 pm

Hey guys,

I've been messing around with few Lindvior skills that arent working and i would like to make them functional.

I've been learning java the past 2 years (College stuff) but this l2j stuff is so overwhelming. Craploads of packets and classes Razz

Anyhow, my question is regarding the new Lindvior summoner spells.

For example:

The "Summon Wynn Seraphim" skill after being casted doesn't summon the pet. No errors in GS, any clue what might be the problem?

My goal is to get it summoned and then work toward retail stats etc.

Thank you Smile

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Post by GM-Exid 06/08/14, 01:13 am

- <skill id="11331" levels="8" name="Summon Wynn Seraphim">
<table name="#magicLevel">85 87 89 91 93 95 97 99</table>
<table name="#npcIds">15130 15131 15132 15133 15134 15135 15136 15137</table>

Location NPC XML's
http://mobius-source.googlecode.com/svn/trunk/dist/gameserver/data/xml/npc/

The npcId xml's are not done.........use example 15000, hope that helps

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Post by Meyren 06/08/14, 01:27 am

I managed to summon the bloody thing. The NPC(Summon) that the skill was trying to spawn doesnt exist. I just copy-pasted the cougar summon from npcs xml and edited the id.

Now the sad thing is that the pet has no special skills except from the basic attack, stop etc. I have no idea how to fix that Razz

Also i have no clue regarding the off like values and attributes of the specific pet :/

PS: Thanks for the solution. It took me longer to figure it out on my own xD

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Post by GM-Exid 06/08/14, 02:15 am

- <npc id="0000" name="" title="wynn summon">
<set name="collision_radius" value="14.0" />
<set name="collision_height" value="27.0" />
<set name="level" value="99" />
<set name="type" value="Monster" />
<set name="aggroRange" value="700" />
<set name="ai_type" value="Fighter" />
<set name="baseAtkRange" value="40" />
<set name="baseHpMax" value="487.57" />
<set name="baseHpRate" value="3.0" />
<set name="baseHpReg" value="3.5" />
<set name="baseMpMax" value="1365.0" />
<set name="baseMpReg" value="4.8" />
<set name="baseSTR" value="78" />
<set name="baseCON" value="75" />
<set name="baseDEX" value="41" />
<set name="baseINT" value="42" />
<set name="baseWIT" value="78" />
<set name="baseMEN" value="20" />
<set name="rewardExp" value="0" />
<set name="rewardRp" value="0" />
<set name="rewardSp" value="0" />
<set name="basePAtk" value="95" />
<set name="basePDef" value="121" />
<set name="baseMAtk" value="41" />
<set name="baseMDef" value="98" />
<set name="basePAtkSpd" value="253" />
<set name="baseCritRate" value="4" />
<set name="baseMAtkSpd" value="500" />
<set name="baseRunSpd" value="160" />
<set name="baseWalkSpd" value="30" />
- <attributes>
<defence attribute="fire" value="180" />
<defence attribute="water" value="180" />
<defence attribute="wind" value="180" />
<defence attribute="earth" value="180" />
<defence attribute="holy" value="127" />
<defence attribute="unholy" value="213" />
</attributes>
- <skills>
<skill id="123456" level="1" /> <<--skills go here, you can add as many as needed.
</skills>

</npc>

Add the skill as in the example, and they should show up in the summon's tab, make sure ther skills are complete. i will help tyou if you need, because this obviously needs to be complete.

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Post by Meyren 06/08/14, 02:29 am

i will give it a try tomorrow and post back my results (i am such a newbie so no promises) Razz

Also, thanks again for your help

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Post by GM-Exid 06/08/14, 02:36 am

k give it a try, if u fail, ill do it, i will need names of the skills that the summon should have

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Post by Mobius 06/08/14, 02:37 am

Can take ids from another precompiled pack.
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Post by GM-Exid 06/08/14, 02:39 am

ID's dont change, so anyway you can get them dont matter.

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Post by Meyren 06/08/14, 11:13 am

No luck so far :/

NPC XML:
Code:

      <npc id="15130" name="Wynn Seraphim" title="">
      <set name="baseSTR" value="78"/>
      <set name="baseCON" value="75"/>
      <set name="baseDEX" value="41"/>
      <set name="baseINT" value="42"/>
      <set name="baseWIT" value="78"/>
      <set name="baseMEN" value="20"/>
      <set name="baseHpMax" value="12142"/>
      <set name="baseMpMax" value="1398"/>
      <set name="baseHpReg" value="9.7"/>
      <set name="baseMpReg" value="9.7"/>
      <set name="basePAtk" value="2213"/>
      <set name="baseMAtk" value="1367"/>
      <set name="basePDef" value="1524"/>
      <set name="baseMDef" value="4436"/>
      <set name="basePAtkSpd" value="491"/>
      <set name="baseMAtkSpd" value="398"/>
      <set name="baseShldDef" value="0"/>
      <set name="baseAtkRange" value="40"/>
      <set name="baseShldRate" value="0"/>
      <set name="baseCritRate" value="142"/>
      <set name="baseWalkSpd" value="26"/>
      <set name="baseRunSpd" value="180"/>
      <set name="rndDam" value="30"/>
      <set name="baseEvasionRate" value="0"/>
      <set name="baseAccuracyRate" value="0"/>
      <set name="baseMevasionRate" value="0"/>
      <set name="baseMaccuracyRate" value="0"/>
      <set name="baseMCritRate" value="0"/>
      <set name="collision_height" value="25.5"/>
      <set name="collision_radius" value="9.0"/>
      <set name="type" value="Pet"/>
      <set name="ai_type" value="CharacterAI"/>
      <set name="level" value="85"/>
      <set name="baseHpRate" value="1.61051"/>
      <set name="rewardExp" value="0"/>
      <set name="rewardSp" value="0"/>
      <set name="rewardRp" value="0"/>
      <set name="aggroRange" value="0"/>
      <set name="shots" value="NONE"/>
      <attributes>
         <defence attribute="fire" value="100"/>
         <defence attribute="water" value="100"/>
         <defence attribute="wind" value="100"/>
         <defence attribute="earth" value="100"/>
         <defence attribute="holy" value="100"/>
         <defence attribute="unholy" value="100"/>
      </attributes>
       <skills>
         <skill id="11336" level="1" />
         <skill id="11337" level="1" />
      </skills>
   </npc>

Skill XML (They were already there, not sure if working correctly):

Code:

   <skill id="11336" levels="8" name="Unicorn's Touch">
      <table name="#power">10508 11190 11872 12554 13236 13918 14600 15282</table>
      <table name="#mpConsume2">67 70 75 80 85 88 90 95 99</table>
      <table name="#magicLevel">85 87 89 91 93 95 97 99</table>
      <set name="reuseDelay" val="150000"/>
      <set name="hitTime" val="1560"/>
      <set name="mpConsume2" val="#mpConsume2"/>
      <set name="castRange" val="50"/>
      <set name="magicLevel" val="#magicLevel"/>
      <set name="power" val="#power"/>
      <set name="target" val="TARGET_ONE"/>
      <set name="skillType" val="PDAM"/>
      <set name="operateType" val="OP_ACTIVE"/>
      <set name="shieldignore" val="true"/>
      <set name="nextAction" val="attack"/>
   </skill>
   <skill id="11337" levels="8" name="Unicorn's Power">
      <table name="#power">11558 12309 13059 13809 14559 15309 16060 16810</table>
      <table name="#mpConsume2">111 114 118 122 126 130 134</table>
      <table name="#magicLevel">85 87 89 91 93 95 97 99</table>
      <set name="mpConsume2" val="#mpConsume2"/>
      <set name="reuseDelay" val="7000"/>
      <set name="hitTime" val="700"/>
      <set name="magicLevel" val="#magicLevel"/>
      <set name="coolTime" val="500"/>
      <set name="flyType" val="CHARGE"/>
      <set name="flyRadius" val="600"/>
      <set name="flyToBack" val="true"/>
      <set name="isDebuff" val="true"/>
      <set name="lvlDepend" val="1"/>
      <set name="nextAction" val="attack"/>
      <set name="operateType" val="OP_ACTIVE"/>
      <set name="power" val="#power"/>
      <set name="saveVs" val="CON"/>
      <set name="castRange" val="600"/>
      <set name="skillRadius" val="100"/>
      <set name="skillType" val="PDAM"/>
      <set name="SSBoost" val="2.0"/>
      <set name="target" val="TARGET_MULTIFACE"/>
   </skill>

Same Results:
Summoner related question (Pet) 1e75hy

I am stuck now Razz

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Post by seanpaul 06/08/14, 01:05 pm

you need to add the icon to the skill to see it in your tab.

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Post by seanpaul 06/08/14, 01:09 pm

skill 11332 add this
<set name="icon" val="icon.skill0028" />

skill 11333 add this
<set name="icon" val="icon.skill0028" />

skill 11334 add this
<set name="icon" val="icon.skill0121" />

skill 11335 add this
<set name="icon" val="icon.skill0121" />

skill 11336 add this
<set name="icon" val="icon.skill1234" />

skill 11337 add this
<set name="icon" val="icon.skill1171" />

you should see all the skills now.
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Post by Meyren 06/08/14, 01:50 pm

I just added the icon line in one of the skills. Still nothing shows up Sad

Code:
   <skill id="11336" levels="8" name="Unicorn's Touch">
      <table name="#power">10508 11190 11872 12554 13236 13918 14600 15282</table>
      <table name="#mpConsume2">67 70 75 80 85 88 90 95 99</table>
      <table name="#magicLevel">85 87 89 91 93 95 97 99</table>
      <set name="icon" val="icon.skill0027"/> <----- This one
      <set name="reuseDelay" val="150000"/>
      <set name="hitTime" val="1560"/>
      <set name="mpConsume2" val="#mpConsume2"/>
      <set name="castRange" val="50"/>
      <set name="magicLevel" val="#magicLevel"/>
      <set name="power" val="#power"/>
      <set name="target" val="TARGET_ONE"/>
      <set name="skillType" val="PDAM"/>
      <set name="operateType" val="OP_ACTIVE"/>
      <set name="shieldignore" val="true"/>
      <set name="nextAction" val="attack"/>
   </skill>

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Post by seanpaul 06/08/14, 02:03 pm

yes i see that sorry i had a reaper summoned and his skills showed up as the soulless skills lol
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Post by seanpaul 06/08/14, 02:05 pm

trying to figure out why reaper has skills but no others do they have no skills added where everyone is saying to add them so must be missing something.
the icon was the only thing missing lol
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Post by Meyren 06/08/14, 02:17 pm

whatever icon id i insert just doesnt show up in the tab. Even if i use the reapers skills for the unicorn summon still doesnt show up. Too bad i cant fix it :/

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Post by seanpaul 06/08/14, 03:41 pm

I think I found it testing now
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Post by Meyren 06/08/14, 03:44 pm

Don't tease me like that !!!! Let me know what you've found Razz

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Post by seanpaul 06/08/14, 03:50 pm

lol in data base under pet skills try putting you pet and the skills in
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Post by seanpaul 06/08/14, 03:50 pm

not sure if it is it but give it try. hope this is it lol
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Post by seanpaul 06/08/14, 04:43 pm

that didn't work for me but i do think they belong in there cause the other ones are there for the reaper and the bear and the cougar.
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Post by Meyren 06/08/14, 04:48 pm

uhm no clue ><

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Post by Meyren 07/08/14, 06:03 pm

if anyone have any idea about how to make the skills appear in the summons tab, please let us know Smile

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Post by Mobius 08/08/14, 07:45 am

Try using info from this pack.
https://yadi.sk/d/IKeJq-DwZ67Br
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Post by Meyren 08/08/14, 11:39 am

I dont see any noticeable difference. Maybe the icons are hardcoded in the client somewhere? Still they should show up as these npc summons should have the icons by default D:

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Post by Mobius 08/08/14, 05:10 pm

Can you send the skill ids that do not work?
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