Mobius
Would you like to react to this message? Create an account in a few clicks or log in to continue.

extractable items

Go down

extractable items Empty extractable items

Post by GM-Exid 11/06/14, 02:35 am

I want to begin work on extractable, items, such as sealed talisman of longing, and armor pouches.

These items produce an item when double clicked. The current configuration from the server files use a skill, and another xylophone file that holds the extract information.

My question is how are the skills assigned to each item.

Example item #6007, has a skill # of 2174, how was the skill I'd assigned.

I want to know this so I can begin work on important items in game, but i don't want to use the incorrect skill #.

Thanks for your help.

GM-Exid
Elder
Elder

Posts : 176
Join date : 2014-06-01
Location : Van Nuys, CA

Back to top Go down

extractable items Empty Re: extractable items

Post by GM-Exid 11/06/14, 02:37 am

It was suppose to be "another XML", not xylophone, lol

GM-Exid
Elder
Elder

Posts : 176
Join date : 2014-06-01
Location : Van Nuys, CA

Back to top Go down

Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum